3D Artist

HyperHug

WorldwideFully remoteFull TimeMid Level, ExecutiveInformation Technology
Posted 3mo ago

Why we think you can apply

Hiring model
Open worldwide · the employer states no country restriction
Work from
Anywhere, the UAE included

Posted 3 months ago · apply link checked 2 hours ago

About the role

Responsibilities

  • Create high-quality, realistic textures and skin variations for weapons and props
  • Prepare and polish weapon and prop models for texturing with clean UVs
  • Optimize textures and materials for mobile device performance
  • Maintain visual consistency across all skins and materials in collaboration with the art lead
  • Iterate on feedback quickly in a fast-paced production environment
  • Collaborate with developers and technical artists for engine integration

Requirements

  • 3+ years of experience in 3D art
  • Solid understanding of realistic texturing (materials, roughness, dirt, wear)
  • Proficiency with Substance Painter and Photoshop
  • Proficiency with Blender, Maya, or 3ds Max
  • Basic knowledge of mobile platform optimization techniques
  • Portfolio demonstrating prop and weapon texturing
  • English B1+ level
  • Russian C1 level

Preferred Qualifications

  • Familiarity with Unity or other mobile game engines
  • Understanding of PBR workflows and mobile rendering constraints
  • Interest in survival shooters or realistic art

Benefits

  • Competitive salary
  • Remote work format
  • Professional growth opportunities
  • Supportive and creative team culture

About the Company

HyperHug is an international game development studio specializing in the shooter genre. We are currently developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms.

What we look for

  • 3+ years 3D art experience
  • Substance Painter proficiency
  • Photoshop proficiency
  • 3D modeling software proficiency
  • Mobile optimization knowledge
  • English B1+
  • Russian C1
Photoshop3D modelingSubstance Painter
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