Game Designer

Pixion Games

Completely RemoteFull TimeInformation Technology
Posted Today

Job description

Responsibilities

  • Design in-game systems for player progression, retention, and monetization
  • Shape player journeys to optimize long-term retention curves
  • Utilize Unity to playtest features, content, and balancing
  • Own the design, balance, and monitoring of game economy and liveops
  • Collaborate with product teams on virtual bundles, pricing, and in-app purchases
  • Plan and execute seasonal liveops and monetization features
  • Leverage data to monitor core KPIs and recommend optimization hypotheses

Requirements

  • Previous experience in senior or mid-level (3+ years) game design roles
  • Experience with midcore and mobile free-to-play titles
  • Proven track record with at least one scaled F2P mobile game in liveops stage
  • Expertise in designing progression, economy balancing, and monetization systems
  • Ability to analyze data, design experiments, and measure results
  • Proficiency with Unity for playtesting
  • Understanding of second-to-second action and strategy game mechanics

About the Company

Pixion Games is a globally distributed studio developing Fableborne, a hybrid midcore mobile F2P game that blends base building with ARPG raiding. The studio focuses on creating unforgettable competitive gaming experiences through innovative business models and engaging gameplay.

Skills & tools

UnityGame Design

What the team is looking for

Use this list as a quick fit check before you apply.

  1. 01Experience in midcore/mobile F2P roles
  2. 02Experience with scaled F2P mobile games
  3. 03Skills in economy balancing and monetization
  4. 04Data analysis and experimentation skills
  5. 05Unity proficiency
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