Senior 3D Artist

8bitplay

Completely RemotePart TimeEngineering & Architecture
Posted Today

Job description

Responsibilities

  • Create clean, stylish, and game-ready anti-gravity motorcycle models and hard surface assets
  • Execute modeling, detailing, UV unwrapping, texturing, and optimization for Unreal Engine
  • Refine or complete design concepts by making technical and visual decisions regarding body panels, engine details, and aerodynamic shapes
  • Ensure all assets maintain readable silhouettes and high-quality technical structures for the game pipeline
  • Collaborate with the art team to maintain a consistent visual identity

Requirements

  • Strong 3D hard surface modeling skills
  • Proven experience creating vehicles, motorcycles, machinery, or sci-fi props
  • Ability to work effectively from concepts and references while understanding proportions and silhouettes
  • Proficiency in Blender, Maya, 3ds Max, or Substance Painter
  • Solid understanding of game asset pipelines and production-ready structures

Preferred Qualifications

  • Experience working with Unreal Engine
  • Interest in futuristic racing, Y2K aesthetics, and high-tech motorsport design

Benefits

  • Fully remote collaboration with a flexible schedule
  • Opportunity to help shape the vehicle identity of a high-energy combat racing game
  • Potential to transition to a paid production format once funding is secured
  • Opportunity to build a public portfolio case with proper credit

About the Company

8bitplay is developing Spin, a futuristic combat racing game centered on anti-gravity motorcycles and high-speed competition. Our team consists of approximately 60 specialists globally, including developers with AA/AAA experience. We focus on bold visual identities and fast-paced gameplay.

Skills & tools

3D modelingUnreal Engine

What the team is looking for

Use this list as a quick fit check before you apply.

  1. 01strong 3D hard surface skills
  2. 02experience creating vehicles or sci-fi props
  3. 03ability to work from concepts and references
  4. 04Blender, Maya, 3ds Max, or Substance Painter
  5. 05knowledge of game pipeline and asset structure