Senior Game Designer

8Bit Recruitment

Completely RemotePart TimeEngineering & Architecture
Posted 1 months ago

This role is no longer accepting applications.

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Job description

Responsibilities

  • Develop core gameplay systems and design directions for the dark vehicular roguelite project 40 SOULS.
  • Connect the work of designers, programmers, and artists into a cohesive design direction.
  • Analyze how mechanics connect to the core loop, progression, balance, pacing, and difficulty.
  • Design and refine key mechanics such as vehicle control, driving feel, combat, weapons, and enemy AI.
  • Create clear, concise documentation and formulate tasks for programmers and artists.
  • Prototype gameplay features to ensure they are engaging and understandable for the demo.

Requirements

  • Proven experience working as a game designer on professional game projects.
  • Strong understanding of core gameplay, system design, and prototyping.
  • Ability to think systemically, focusing on the connections between different game features.
  • Experience working with balance, progression, economy, or combat parameters.
  • Excellent documentation skills with the ability to communicate complex ideas simply.
  • Ability to work within project limitations and focus on delivering a strong demo.

Preferred Qualifications

  • Experience with Unreal Engine.
  • Background in racing games, combat games, roguelikes/roguelites, or systemic action projects.
  • Experience in vehicle gameplay, AI, or complex progression systems.
  • Previous experience in Lead, Senior, or System Design roles.
  • Interest in dark sci-fi, post-apocalyptic settings, and combat vehicles.

Benefits

  • Fully remote work with a flexible schedule.
  • Opportunity to work on a large-scale original IP with a global team of 60+ specialists.
  • Potential to transition to a paid production role once funding is secured after the demo phase.
  • Contribution to a high-quality portfolio case with proper credit.

About the Company

8Bit Recruitment is working on 40 SOULS, an original dark vehicular roguelite set in a ruined city. The project features combat vehicles, deadly tournaments, and deep progression systems. Our team consists of experienced developers from AA/AAA and indie backgrounds working together to build a compelling, high-quality gaming experience.

Skills & tools

Unreal EngineSystem design

What the team is looking for

Use this list as a quick fit check before you apply.

  1. 01experience in game design
  2. 02understanding of core gameplay
  3. 03system design skills
  4. 04prototyping experience
  5. 05clear documentation skills
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