
Game Designer
8Bit Recruitment
Completely RemotePart TimeEngineering & Architecture
Posted Today
Job description
Responsibilities
- Design and improve gameplay systems for projects 40 SOULS or SPIN
- Develop core loops, progression, balance, economy, and combat mechanics
- Turn creative ideas into clear, structured production materials
- Support implementation to ensure design integrity during integration
- Collaborate closely with programmers and tech artists to reach a playable state
- Participate in demo iterations, including testing, polishing, and prioritization
Requirements
- Proven ability to design gameplay systems and develop core loops
- Experience working with game progression and balance
- Ability to create structured production materials for development teams
- Strong collaborative skills for working with technical disciplines
Benefits
- Fully remote position with a flexible schedule
- Non-commercial stage for the duration of the demo phase
- Flexible engagement: Part-time, Full-time, or Project-based
- Minimum commitment of only 10 hours per week
- Opportunity to transition to paid development after the demo phase
- Long-term project roadmap planned for approximately 1.5 years
About the Company
8Bit Recruitment is working with a global team of approximately 60 specialists, including AA/AAA veterans and indie developers, currently building two Unreal Engine projects: 40 SOULS, a dark vehicular roguelike, and SPIN, a futuristic anti-gravity combat racer. We focus on building collective portfolio cases and publishing them alongside our contributors.
Skills & tools
Game DesignUnreal Engine
What the team is looking for
Use this list as a quick fit check before you apply.
- 01design gameplay systems
- 02develop core loops
- 03work with progression and balance
- 04collaborate with programmers and tech artists
- 05create production materials

8Bit Recruitment
Job details
- Work model
- Completely Remote
- Commitment
- Part Time
- Category
- Engineering & Architecture
- Posted
- Today