
Level Designer
Mundfish
Completely RemoteFull TimeEngineering & Architecture
Posted Today
Job description
Responsibilities
- Design and prototype new game locations
- Develop new puzzles and create their variations
- Plan and shape the content and layout of gameplay spaces
- Implement various content and features into levels using Blueprints
- Create and maintain project documentation for game locations
- Test own locations, gather feedback, and iterate based on results
Requirements
- At least 2 years of experience in a Level Designer role
- Experience designing multiplayer (PvP) levels and understanding balance principles
- Confident use of Unreal Engine, including level assembly, basic Blueprint logic, collision setup, triggers, and navigation
- Strong understanding of spatial readability and gameplay pacing in shooter design
- Ability to prototype quickly and iteratively refine levels based on playtests
- Strong communication skills, initiative, and a sense of responsibility
About the Company
Mundfish is a game development studio known for creating immersive and engaging worlds. We are dedicated to pushing the boundaries of interactive entertainment through high-quality design and innovative storytelling.
Skills & tools
Unreal EngineBlueprintsLevel Design
What the team is looking for
Use this list as a quick fit check before you apply.
- 012+ years experience in Level Design
- 02Multiplayer PvP level design experience
- 03Unreal Engine proficiency
- 04Blueprint logic
- 05Spatial readability understanding
- 06Rapid prototyping skills

Mundfish
Job details
- Work model
- Completely Remote
- Commitment
- Full Time
- Category
- Engineering & Architecture
- Posted
- Today