Senior Backend Engineer

Eleventh Hour Games

Completely RemoteFull TimeInformation Technology
Posted Today

Job description

Responsibilities

  • Own the architecture of core backend systems for Last Epoch: gameplay services, state/inventory services, player progression, and economy-related workflows
  • Design and implement scalable APIs and event-driven pipelines
  • Build for high availability and performance on Azure, including data storage, caching, queues, and background processing
  • Establish engineering standards for C# backend development
  • Drive reliability practices including idempotency, consistency models, and graceful degradation
  • Partner with game design and product to translate gameplay requirements into technical solutions
  • Improve code and feature velocity through reviews and architecture docs
  • Contribute to CI/CD and operational readiness
  • Manage security, compliance, and system design
  • Optimize hot paths in C# services and reduce latency
  • Participate in an on-call rotation via Pager Duty

Requirements

  • 5+ years building and supporting online services with SLA requirements
  • Strong backend engineering experience writing high performance C#
  • Production experience on Azure, specifically AKS and CosmosDB
  • Demonstrated experience building distributed systems and event-driven architectures
  • Deep understanding of data consistency, idempotency, retries, and failure modes
  • Strong hands-on skills in API design, performance tuning, and operational excellence
  • Experience designing systems that support real-time or near-real-time gameplay loops
  • Background in systems design with the ability to build maintainable, scalable solutions
  • Experience with mentoring engineers, code reviews, and setting technical standards
  • Excellent cross-discipline collaboration and communication skills

Preferred Qualifications

  • 2+ years experience working in a game studio
  • Experience configuring console storefronts (PlayStation, Xbox, Switch)
  • Experience with PlayFab, Nitrado/GameFabric
  • Unity and Unreal experience
  • Experience optimizing performance across platforms (PC and console)
  • Knowledge of ARPGs, action combat systems, or similar
  • Experience building for GAAS

Skills & tools

C++AzureKubernetesCosmosDBDistributed Systems

What the team is looking for

Use this list as a quick fit check before you apply.

  1. 015+ years building online services
  2. 02High performance C#
  3. 03Azure production experience
  4. 04AKS and CosmosDB
  5. 05Distributed systems
  6. 06Event-driven architectures
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