
Software Engineer (Gameplay AI)
Mundfish
Completely RemoteFull TimeEngineering & Architecture
Posted Today
Job description
Responsibilities
- Create and maintain efficient, reusable, and reliable code using C++ and Blueprints
- Prototype new mechanics and combat characters within Unreal Engine 5
- Develop and test feature prototypes using StateTree, GAS, and Animation Blueprints (ABP)
- Collaborate closely with game designers to create engaging enemies and gameplay mechanics
- Utilize existing game systems and development approaches to ensure project consistency and effective teamwork
Requirements
- Strong proficiency in C++ and hands-on experience developing gameplay in Unreal Engine 5
- Practical experience with StateTree, Behavior Tree, GAS, and Animation Blueprints
- Proven ability to prototype and implement combat mechanics and gameplay systems from concept through in-engine tuning
- Solid understanding of game system architecture and the ability to write clean, scalable, and maintainable code
- Experience working in cross-functional teams alongside designers, animators, and artists to integrate mechanics into production pipelines
About the Company
Mundfish is a creative game development studio known for building immersive worlds and high-quality gameplay experiences. We are dedicated to pushing the boundaries of interactive entertainment through innovation and artistic excellence.
Skills & tools
C++Unreal EngineBlueprints
What the team is looking for
Use this list as a quick fit check before you apply.
- 01Proficiency in C++
- 02Unreal Engine 5 experience
- 03StateTree
- 04Behavior Tree
- 05GAS
- 06Animation Blueprint
- 07Combat mechanics prototyping
- 08Game system architecture

Mundfish
Job details
- Work model
- Completely Remote
- Commitment
- Full Time
- Category
- Engineering & Architecture
- Posted
- Today