
Technical Artist
Mundfish
Completely RemoteFull TimeEngineering & Architecture
Posted 1 months ago
This role is no longer accepting applications.
Browse live jobsJob description
Responsibilities
- Development and support of new technical and visual features for ambitious projects
- Profiling and optimization of game locations within Unreal Engine
- Working with lighting and materials in cutscenes and game locations
- Conducting performance measurements of various tech art features and solutions
Requirements
- At least 3 years of experience as a Technical Artist in product companies
- Proven experience in writing shaders or developing complex visual features
- Experience releasing large mobile projects or AA-AAA games for PC and consoles using Unreal Engine
- Proficiency in using profiling tools within Unreal Engine
Skills & tools
Unreal EngineShadersProfiling
What the team is looking for
Use this list as a quick fit check before you apply.
- 013+ years experience as Technical Artist
- 02Shader writing experience
- 03Complex visual feature development
- 04Experience with large mobile or AA-AAA PC/console projects
- 05Proficiency in Unreal Engine profiling tools
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Mundfish
Applications closed
Job details
- Work model
- Completely Remote
- Commitment
- Full Time
- Category
- Engineering & Architecture
- Posted
- 1 months ago
AdWake up to a shortlist, not a search results page.
ScoutJobs scores every new listing against your CV, salary floor and visa. A handful of real matches by morning.
Get your daily matchesApplications closed