Technical Artist

Mundfish

Completely RemoteFull TimeEngineering & Architecture
Posted Today

Job description

Responsibilities

  • Development and support of new technical and visual features for ambitious projects
  • Profiling and optimization of game locations within Unreal Engine
  • Working with lighting and materials in cutscenes and game locations
  • Conducting performance measurements of various tech art features and solutions

Requirements

  • At least 3 years of experience as a Technical Artist in product companies
  • Proven experience in writing shaders or developing complex visual features
  • Experience releasing large mobile projects or AA-AAA games for PC and consoles using Unreal Engine
  • Proficiency in using profiling tools within Unreal Engine

Skills & tools

Unreal EngineShadersProfiling

What the team is looking for

Use this list as a quick fit check before you apply.

  1. 013+ years experience as Technical Artist
  2. 02Shader writing experience
  3. 03Complex visual feature development
  4. 04Experience with large mobile or AA-AAA PC/console projects
  5. 05Proficiency in Unreal Engine profiling tools