
Technical Game Designer
Mundfish
Completely RemoteFull TimeEngineering & Architecture
Posted Today
Job description
Responsibilities
- Actively participate in improving the combat system, character progression, and ecosystem development
- Develop new and refine existing opponents and skills
- Prototype new game mechanics
- Work within Unreal Engine using C++, Behavior Tree or State Tree, Blueprints, Gameplay Ability System, ABP, and internal tools
- Interact closely with producers, animators, game and level designers, and programmers
Requirements
- Experience with Unreal Engine (UE), C++, and Blueprints
- Experience with Replication Graph
- Strong communication skills, initiative, and a sense of responsibility
Preferred Qualifications
- Experience working with Behavior Tree or State Tree
- Experience with Animation Blueprint (ABP)
About the Company
Mundfish is a creative game development studio known for high-quality action, shooter, and RPG experiences. We are dedicated to building immersive worlds and engaging gameplay systems.
Skills & tools
Unreal EngineC++Blueprints
What the team is looking for
Use this list as a quick fit check before you apply.
- 01Experience with UE
- 02Experience with C++
- 03Experience with Blueprints
- 04Experience with Replication Graph
- 05Behavior Tree or State Tree knowledge

Mundfish
Job details
- Work model
- Completely Remote
- Commitment
- Full Time
- Category
- Engineering & Architecture
- Posted
- Today