Technical Game Designer

Mundfish

Completely RemoteFull TimeEngineering & Architecture
Posted Today

Job description

Responsibilities

  • Actively participate in improving the combat system, character progression, and ecosystem development
  • Develop new and refine existing opponents and skills
  • Prototype new game mechanics
  • Work within Unreal Engine using C++, Behavior Tree or State Tree, Blueprints, Gameplay Ability System, ABP, and internal tools
  • Interact closely with producers, animators, game and level designers, and programmers

Requirements

  • Experience with Unreal Engine (UE), C++, and Blueprints
  • Experience with Replication Graph
  • Strong communication skills, initiative, and a sense of responsibility

Preferred Qualifications

  • Experience working with Behavior Tree or State Tree
  • Experience with Animation Blueprint (ABP)

About the Company

Mundfish is a creative game development studio known for high-quality action, shooter, and RPG experiences. We are dedicated to building immersive worlds and engaging gameplay systems.

Skills & tools

Unreal EngineC++Blueprints

What the team is looking for

Use this list as a quick fit check before you apply.

  1. 01Experience with UE
  2. 02Experience with C++
  3. 03Experience with Blueprints
  4. 04Experience with Replication Graph
  5. 05Behavior Tree or State Tree knowledge